Destiny Board Deck Breakdown

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Dark Sanctuary
Dark Sanctuary
Dark Sanctuary
Spell Field
Dark Sanctuary

    If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.

    Dark Spirit's Mastery
    Dark Spirit's Mastery
    Dark Spirit's Mastery
    Spell Normal
    Dark Spirit's Mastery

      Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.

      Spirit Message "A"
      Spirit Message "A"
      Spirit Message "A"
      Spell Continuous
      Spirit Message "A"

        This card can only be placed on the field by the effect of "Destiny Board".

        Spirit Message "I"
        Spirit Message "I"
        Spirit Message "I"
        Spell Continuous
        Spirit Message "I"

          This card can only be placed on the field by the effect of "Destiny Board".

          Spirit Message "L"
          Spirit Message "L"
          Spirit Message "L"
          Spell Continuous
          Spirit Message "L"

            This card can only be placed on the field by the effect of "Destiny Board".

            Spirit Message "N"
            Spirit Message "N"
            Spirit Message "N"
            Spell Continuous
            Spirit Message "N"

              This card can only be placed on the field by the effect of "Destiny Board".

              Destiny Board
              Destiny Board
              Destiny Board
              Trap Continuous
              Destiny Board

                When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.

                Main: 40

                2 cardLava Golem 2 cardLava Golem
                Lava Golem
                FIRE 8
                Lava Golem
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                3 cardMaxx "C"
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                2 cardCalled by the Grave
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  2 cardDark Sanctuary 2 cardDark Sanctuary
                  Dark Sanctuary
                  Spell Field
                  Dark Sanctuary

                    If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


                    3 cardDark Spirit's Mastery 3 cardDark Spirit's Mastery
                    Dark Spirit's Mastery
                    Spell Normal
                    Dark Spirit's Mastery

                      Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


                      1 cardOne Day of Peace
                      1 cardOne Day of Peace
                      One Day of Peace
                      Spell Normal
                      One Day of Peace

                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                        3 cardPot of Duality
                        3 cardPot of Duality
                        Pot of Duality
                        Spell Normal
                        Pot of Duality

                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                          Tag(s):

                          1 cardPot of Prosperity
                          1 cardPot of Prosperity
                          Pot of Prosperity
                          Spell Normal
                          Pot of Prosperity

                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                            Tag(s):

                            1 cardSpirit Message "A" 1 cardSpirit Message "A"
                            Spirit Message "A"
                            Spell Continuous
                            Spirit Message "A"

                              This card can only be placed on the field by the effect of "Destiny Board".


                              1 cardSpirit Message "I" 1 cardSpirit Message "I"
                              Spirit Message "I"
                              Spell Continuous
                              Spirit Message "I"

                                This card can only be placed on the field by the effect of "Destiny Board".


                                1 cardSpirit Message "L" 1 cardSpirit Message "L"
                                Spirit Message "L"
                                Spell Continuous
                                Spirit Message "L"

                                  This card can only be placed on the field by the effect of "Destiny Board".


                                  1 cardSpirit Message "N" 1 cardSpirit Message "N"
                                  Spirit Message "N"
                                  Spell Continuous
                                  Spirit Message "N"

                                    This card can only be placed on the field by the effect of "Destiny Board".


                                    1 cardTerraforming
                                    1 cardTerraforming
                                    Terraforming
                                    Spell Normal
                                    Terraforming

                                      Add 1 Field Spell from your Deck to your hand.




                                      Tag(s):

                                      3 cardUpstart Goblin
                                      3 cardUpstart Goblin
                                      Upstart Goblin
                                      Spell Normal
                                      Upstart Goblin

                                        Draw 1 card, then your opponent gains 1000 LP.


                                        3 cardApophis the Swamp Deity 3 cardApophis the Swamp Deity
                                        Apophis the Swamp Deity
                                        Trap Continuous
                                        Apophis the Swamp Deity

                                          During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                          3 cardDestiny Board 3 cardDestiny Board
                                          Destiny Board
                                          Trap Continuous
                                          Destiny Board

                                            When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                                            3 cardSentence of Doom 3 cardSentence of Doom
                                            Sentence of Doom
                                            Trap Continuous
                                            Sentence of Doom

                                              You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.


                                              3 cardSummon Limit
                                              3 cardSummon Limit
                                              Summon Limit
                                              Trap Continuous
                                              Summon Limit

                                                Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)



                                                DESTINY BOARD Decks in OCG








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